
2:488 Leaving by Catprog & Cubist
The sun is already below the horizon when you're finished. Even if you weren't tired, you wouldn't want to fly at night, so this is an excellent time to sleep.
You sleep soundly and when you wake up you have gone back to your tauric form. You don't bother with the
2:487 Find it and prepare by Catprog & Cubist
So now to look for the maps. The Voice's directions are clear, and it's not long until you've gathered a number of maps and atlases, some of them more than a hundred years old, others as young as four years. Now all you need to do is look for a very large river which didn't e
2:486 recasting. by Catprog & Cubist
The answer is obvious: Don't screw up when casting any spells created by this wizard.
You also, in a different tome, find a spell to identify different flavours of magic so you can tell who cast spells or if there are from the same phenomenon.
And now that that diver
2:485 Answers. by Catprog & Cubist
You've gone through some massive changes, from the costume to the blue deer to the anthropomorphizing spell... Could all of that magic have somehow damaged your mind? This is a worrisome thought; if your mind gets warped too much, you might not be able to work on solving this world's f
2:482 Mishaps by Catprog & Cubist
You smile as your behind is sucked up but frown when you look at your hands. They are not quite hands; they only have 3 fingers and a thumb, each of them shorter , wider and clumsier than your real fingers! If you didn't know better, you would swear you had forepaws now. You stand up (funny,
2:481 Look for clues by Catprog & Cubist
So if there is a lot of water coming from a factory then there would be a river that appeared in the last 10 years. You just need to find it. "Voice", you say, "I want the cartography... mmmrrowr!" For that is when your quadrupedal form returns to you. You shake your head; no
2:480 Should I fix it? by Catprog & Cubist
So now you have to find the factory. Shut it down, and get all the water back to where it should be. Or this world is going to flood quite badly. But how can you fix the problem? For that matter, do you even want to try? You're only visiting this world for a couple of weeks; nothing's go
3:342 the trek is not so lonely anymore by jnekomimi
You wake up to slight shaking. As you open your eyes you see the worried face of the mermaid that you carried to the rotunda. As you sit up the worry fades from her face and you notice she is no longer a mermaid. She is clothed in a T-shirt with a werewolf on it and black jeans.
She says
1:727 Nice landing. by Chrysalis
Finally, you find a little valley among the rocks. You circle over it for a while - if dragons can hover in place, you haven't figured out how. The valley is a narrow patch of green among all the red and orange, speckled here and there with little sparkly patches that are probably water. The p
2:479 Bigger Hole by Catprog + Cubist
Maybe they are only part of the problem? You review the documentation of the 'water gateway' project. Nothing stands out as a reason for it to have gone wrong... wait. There's a passage about how this is completely unprecedented—never before has there been this many d
2:478 More Details by Catprog & Cubist
You read over this book carefully, re-reading as necessary: The 'water-creating items' don't actually create water, they're little gateways which spew liquid forever thanks to being connected to the Elemental Plane of Water. You can control the flow rate; anything from stoppi
2:477 Water creating items? by Catprog & Cubist
The question now is, what are you going to do about it? Can you do something about it? It's not like you can make the problem go away by magic... or is it..? Wait—this is a world with magic in it. If magic could solve the problem, surely some of the wizards would have at least t
2:476 Back to the tower by Catprog & Cubist
Well back to the tower and try and find out why the world is heating and how to stop it. Back to the tower you go; all the books are where you left them, and you exactly recall your trains of thought, so you have no difficulty in picking up where you left off yesterday. There's no chance th
2:475 Sleep time by Catprog & Cubist
Now for somewhere to sleep it all off. The tower would be nice… but no, your distended midsection is just too big and heavy; best to find a closer spot. Looking around, you see a good, thick tree in the sun; you waddle over to it, not bothering to stifle your yawns. Slowly, laboriously, you cl
2:474 Giant Deer by Catprog & Cubist
…you see it! It's as big as a horse; you powerdive down upon it, pleased at how easily your anthropomorphic form slips between trees. You catch its neck in your jaws and hands, and strain your wings to pull up, but it's too heavy! You feel a short, sharp shock rattle up through your
2:473 Re Casting by Catprog & Cubist
You growl in annoyance before you re-cast the anthropomorphising spell from Alterations Animalian. Fortunately, it doesn't tax your energy as heavily as it had the first time; only as much as running a kilometre, maybe just a half-mile. You are quite hungry, though... and the thought of hunt
2:472 Theories by Catprog & Cubist
"So what could be causing this?" you think and try and come up with a list of possibilities and a way of testing them. If it's carbon dioxide, you're doomed to remain clueless; this world doesn't even know about the stuff, let alone keep track of it. Natural causes, well
2:471 Warming! by Catprog & Cubist
It seems like a lot of coastal areas have been flooded. Recalling the global warming from your own world, you go looking for temperature records; that data should be in the history section, too. Pausing only to ask yourself if this world has ice caps like your home did, you scan the history stacks
2:470 Library by Catprog & Cubist
"Voice, I want to learn more about that flooding which drowned that village," you say to the air.
"History," the voice replies. "Twelve steps forward. Turn left. Second cabinet. Turn right. 85 steps. Turn right."
You follow the voice's di
2:469 Compare the views by Catprog & Cubist
You pad downstairs on your two feline feet. And sure enough, when you compare the two ocean views, the shadows are at significantly different angles! There must be a portal somewhere between the ocean views! Now, why would the wizard who built this tower have gone to the trouble of setting that up?