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Reality Hopping star star star emptystar emptystar

In this story you can hop between realities following these rules:


No more then


These measurements are based on your home reality.


Your home reality is the one where you start your journey from.


When you hop to another reality you switch your mind with anybody who is there already.


If you hop to a different reality then your home reality from another reality then:


Reality 3 contains you.
Reality 2 contains the person from reality 3
Your home reality contains the person from reality 2


If someone dies then the person whose reality he/she home reality changes to that of the person who died. (Using the example above , if the person in your home reality dies your home reality becomes reality 2. If the person in reality 2 dies then the home reality of the person from reality 2 becomes

Written by Catprog on 22 August 2004

Space Skunk emptystar emptystar emptystar emptystar emptystar

You open your eyes. The first few moments after the jump is always the hardest. Getting used to the new body always takes time. So first thing first. Where is the light switch. Lying out you wait until the memories of the previous body are replaced by the new ones.


“Lights” you say. The darkness replaced by a soft light giving your eyes time to adjust before the main lights. Looking over the body you quickly realise what you have jumped into this time.
Black fur with a long white stripe, skunk. Four legs and two arms, taur. Chest and a quick look between the back legs, female.


Now now have now figured out what your body is, what is the situation you have ended up in. Window outside looking down on a planet. Probably a spaceship.


Getting up off the bed you stumble forward. Getting used to the tauric motion you spend a few minutes falling until you are used to the motion. Now for the rest of the ship.


Through the door the corridor continues to the left and the right. Choosing a direction at random you head to the left. The condition of the corridor quickly deteriorates the further away from your room you get. Soon the holes in the floor are big enough to fall through and your pace slows.


Soon you get to a hole in the wall, and through the hole you can see open space. Panicking for a moment you see a faint shimmer of a force field. Although you cannot explain it, from a memory of this body you know it is not going to last much longer.


Following another memory you head to the other wall and inside you find a roll of tape and a roll of thick plastic just big enough to patch the hole. Going over the path with a second layer of tape to make sure that it holds.


Walking the corridor you quickly find yourself back in front of your room. No other holes in the walls but the rest of the place is in even worse condition. On the plus side you found a spacesuit and a tablet to interface with the station.


Once back in your room you close the door noting that the door has sealed itself. So what state is the ship in?


Power and oxygen, the most important things to start with. Luckily the status screen is the first page. Both are them are falling, the most critical being the power. Only a day worth of power remains. Only one of the solar arrays is working. Finding a map on the tablet you follow it finding the airlock.

Written by catprog on 01 November 2015


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