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Transformation Mansion star star star halfstar emptystar


There are many points in the mansion where you will change forms.

 

The more nights you spend in a form the more your behavior will reflect that form (also the longer you stay at a time the quicker your behaviour changes).

 

If you change forms your behavior will go to the current state of that form for you.

 

(e.g you are a tiger for 10 nights , become a dolphin for another 10 and become a tiger again. The tiger form behavior is still the same as is was when you become a dolphin)

 

You can only spend 30 consecutive nights or 90 total in a form before your behavior is totally that form's behavior.

 

Also after 300 nights in the mansion, you will become the form that you have spent the most of the last 300 days in (apart from the one you entered in) in its current state.

 

If any of the 3 previous situations (30 consecutive or 90 in one form or 300 nights total) occur you will then be teleported out of the mansion.

 

You may also leave at any time through any exit, except the one you entered in. You will leave the mansion in whatever your current state of mind and body
is.

 

If you leave the mansion by any means you may not come back for 5 years.

 

To start you off you will receive a transformation into a...




Illustrated by Catprog

Written by Catprog on 04 July 2004

Tiger star star emptystar emptystar emptystar


You watch in a mirror as fur ripples down your body replacing your clothes.

 

Soon you are a full tiger



Written by on 04 July 2004

Go upstairs star emptystar emptystar emptystar emptystar


You pad up the stairs marveling at how soft each step sounds.

 

When you get to the top you notice many doors.

 

Which one do you wish to go into?

 




Written by on 09 August 2004

The one with the tree chart on it star emptystar emptystar emptystar emptystar


You go through the door.

 

You look back and find that the door has gone.

 

You are left with 2 doors.

 

A green one which has a picture of some trees.
And the other one which has a picture of an tiger.

 

Which one do you want?



Written by on 09 August 2004

The Tiger Door star emptystar emptystar emptystar emptystar


You go through the door.

 

A loud voice booms welcome to the animal kingdom.

 

You look around and notice that all of the doors have the name of a phylum of the animal kingdom.

 

So what door are you going to choose?



Written by on 01 January 1970

Chordate star emptystar emptystar emptystar emptystar


The same voice booms "Welcome to the phylum of Chordate"

 

You notice the doors have the name of one of the classes of Chordate.

 

So which door do you choose?



Written by on 09 August 2004

Mammals star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Class of Mamillia"
The doors have written on them names of the orders of mammal. These are

 

You spot a door that intrigues you so you go in.

 

The door

 

was...



Written by underdrag on 29 April 2006

Carnivora star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Class of Carnivora"
The doors have written on them names of the families of carnivora. These are




Written by on 24 July 2006

Cats star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Family of Felidae" The doors have written on them names of the Genus of Felidae. These are




Written by on 24 July 2006

Panthera star emptystar emptystar emptystar emptystar


Booming Voice: "Welcome to the Genus of Panthera" The doors have written on them names of the Species of Panthera. These are

 





Written by on 24 July 2006

Untiger star star star star star


Tiger?

 

You blink a couple of times, and if you had hands you would rub your eyes. Here you have already been transformed into a tiger and dropped into a maze of rooms where it looks like you're supposed to pick a second transformation (or perhaps learn some biology), and either by instinct or blind luck - you certainly didn't think about it! - you have found the one door offering a transformation you have already gone through. Weird...

 

So is this door going to do nothing to you, or...? Only one way to find out! You rear up on your hind legs, and with a defiant roar you charge at the door labeled with your current species.

 

A split second before you hit the door it occurs to you what a good idea it would have been to make sure the door is unlocked and swings inwards before trying a stunt like that. Turns out there was no need to worry - right before you hit it, the door disintegrates in a shower of sparks, and as you fly through the shining cloud you feel a strange ripping sensation all over.

 

You have barely time to register that you are standing in some kind of corridor before you notice that you are standing on two legs again, and there is a mirror conveniently placed to your left. You turn around and take a look at your new self.

 

Or rather your old self. Looks like two similar transformations cancel out each other! Whatever the cause, you are human again, even clothed - but not in the clothes you were wearing earlier. Instead you are wearing some kind of gray uniform.

 

The booming voice speaks again: "Congratulations, you won the first round. Now move on."

 

The doorway behind you is still open, so it looks like you can just go back in the panthera room and pick a different species. Yeah, right!

 

At the other end of the corridor is a big door marked with a number 2. Second round? Halfway between the two doors (or at least doorways) is an open side door with a couple of windows on either side, and as you approach you notice the smell of cooking food and the sound of cutlery in use. Must be a cafeteria or something.

 

You feel hungry, and not just because of the smell.

 

Getting a bite to eat and some rest before you surrender to the madness of the mansion again sounds like a good idea.

 

Reaching the doorway and making a turn, you see a room filled with tables and chairs. A handful of people all in gray uniforms are sitting at various tables and, as you guessed from the noises, eating.

 

A young man, about your own age as you remember it, is sitting near the door with a half full glass of juice. Seeing you, he waves at you and says "Hi, you made it too?"

 

You walk over and notice that he looks strangely familiar. A vague memory of coming to the mansion together on a dare... or something... flashes through the back of your head.

 

"Yeah," you reply as you drop into a vacant chair. "Found out more than I have?"

 

"Well,you obviously figured out that two similar transformations cancel out. Unfortunately there is no exit from here, so we have to go through more transformations on the way out. And I guess it gets more complicated if transformations start layering. Turn into one thing, then another, then a third, and you can't just cancel out one of them any more."

 

"What about this place?"

 

"R&R area. Not part of the game. You can stay as long as you like before going on or back. Food is free, or at least they don't charge you until you're back home. This is 'time-out', so you won't get any transformations sprung on you. In fact the only magic in here is... her."

 

"Who?"

 

Your new or old friend points at something behind you just as you become aware of approaching footsteps. Turning around, you behold an apparation.

 

It is not a human, but not an animal either. Behind you stands an anthropomorph skunk girl wearing a waitress uniform, with a notepad and a pencil in her hands. She is quite pretty for being a nonhuman.

 

"Can I take your order?" she asks with a friendly smile.

 

Recalling what your friend said about free food, you proceed to order your favorite lunch with a few extras, resisting the impulse to add 'and you'.

 

As the mephitous lady finishes taking down your order and skips off promising to return soon, you turn to your friend and mutter, "Wow..."

 

He nods. "You can say that again. She's really something, huh?"

 

"Yes... you said she's magic?"

 

"Well she wasn't born like that! But she's going to tell you about it when she returns... with a question."

 

You don't really know what to say about that, so you remain quiet as you realize that you seem to have exhausted a rather short list of conversation subjects. Looks like neither of you remember much from before the mansion clearly, and the future is too uncertain to discuss any strategy. You have just come up with the idea of suggesting that you continue together, when you are interrupted by that peculiar footfall again, and the waitress returns with a
heavy tray.

 

Funny. You don't have a watch, but you could swear she left just a few minutes ago. But here she is back already, with a specially prepared meal that normally takes half an hour to get ready. Either time works funny here, or the cook is prescient.

 

"Will that be all?" the waitress ask after depositing the tray on your table. Momentarily distracted by the suggestive tone of her voice, you look over the tray and find that everything looks and smells just like you want it. You nod as you pick up a fork. "Yes. Thank you."

 

Still she stands there, and you wonder if she's expecting a tip, when she suddenly blurts, "What about a job?"

 

Much as you hate being interrupted when starting to eat, curiosity gets the better of you. "What kind of job?"

 

"Mine."

 

You put down the fork and look curiously at her. "You don't want it any more?"

 

She pulls out a chair and sits down after turning it sideways to make room for her tail. "Well, as they say, it's a nice place to visit but I wouldn't want to live here. You see, I am a player in the game just like you. When I came here the old waitress offered me her job, and now I have to stay until i get someone to take over. You won't get paid but you'll get board and lodging, and a vague promise of some help with the game and a surprise bonus when/if you get out."

 

"And now for the good part," your friend mutters. The waitress scowls at him and sighs.

 

"Yeah, the 'good' part. You not only get to do my job... you get to be me."

 

"Come again?"

 

"Hello?

 

Transformation Mansion, remember? I wasn't born like this. When I accepted the job I got transformed into the old waitress' likeness and she became whatever she had been before. If you take the job I'll be my old self again and you will be 'me'. Something about visual continuity..."

 

Now that's a different story, you think. You had kind of looked forward to being human for a while... "How long have you been here?" you ask.

 

Before the waitress can reply, there is a shout from one of the other tables, and she jumps to her feet and grabs her pad and pencil. "Duty calls!" she says quickly. "Think about it while you're eating, okay? It looks really tasty, shame to let it get cold."

 

And with that she is off to take and fill more orders, leaving you with an unanswered question. Two unanswered questions actually - one only she can answer, and one that you have to find the answer to yourself...



Written by Won-Tolla on 28 June 2007

Round Two star star star halfstar emptystar


The waitress continues with her work, and you continue eating. You're sure she intended to come back, but as more and more of her "customers" asked for more food (there doesn't seem to be much to do besides eat here), it becomes evident that she isn't coming back. After a while, you decide to get on with whatever insane game you're in and start round 2. Your friend is going to stay in the timeout zone, so you'll have to go it alone and hope you two meet up again at some point.

 

As soon as you reach the Round 2 Door, you are overtaken by a sudden sense of foreboding. This cafeteria is your last refuge of certainty until you finish--IF you finish--round 2. As far as you know, you have only one friend in the entire mansion, and he's sitting in the cafeteria. Still, you press on, and slowly open the door. Beyond is darkness. Inky, impenetrable darkness. Even the light from the hallway behind you refuse to cross the threshold into round two. This impossibly dark doorway, coupled with the perfectly rational fear of going into mysterious doorways in mysterious hallways, stops you for a moment. Do you REALLY want to start round 2? In the choice between free food and a creepy doorway, free food clearly wins. But still, your only hope of escape is on the other side of the door, somewhere. You could also go back to round one and find a different door--stick to the devil you know, in a sense. Round 1 may be horrifying, but at least you know what it's like. So, what will it be? Round 2, Round 1, or keep stalling?



Written by Zodiac on 23 October 2007

Into the darkness star star star halfstar emptystar


You step into the darkness, and the door slams shut behind you, leaving you in a void. The only thing you can be certain of is yourself and the floor beneath you. You stand in the darkness for only a moment before the booming voice speaks. The Voice has normally come from some indeterminate point, so you're a bit surprised to find it coming from about a foot from your face. From this proximity, the voice has an odd quality you've never noticed before. It isn't just sounds coming from an invisible speaker...the Voice definately has a sentient quality to it, and you can't help but feel that, even though you can't see a thing, the Voice can see you.

 

"Congratulations, my friend," the Voice booms, "you have shown yourself to be a cut above your fellow players. You took an immense risk by entering a door that matched your form, having no way of knowing what it would do to you. And now you have stepped into an inky blackness, leaving companionship and free food behind you. In a few moments, you will move on to Round 2. But first, as a special bonus, you may ask me three questions."

 

"Three questions?" you ask. Oops.

 

"Yes, three," booms the voice. "You now have 2 remaining."
You blurt out the first question that comes to mind.

 

"Where am I?"

 

"You are here, at the threshold between rounds One and Two, in the place where bonus questions are asked." The voice, despite having allowed you to ask questions, is obviously not very eager to give you useful information. The voice speaks again: "Be warned. You have one question remaining before you begin Round 2. The questions you ask will help to determine the exact nature of that round, as well as the form you take on when you begin it. Your first question was an utter waste. Your second was little better. This third question may redeem you, or destroy you, so...think...very...carefully..."

 

Talk about pressure. On that note, what will your next question be?



Written by Zodiac on 23 October 2007

Chosen star star star halfstar emptystar


"Why am I here?" you ask. The voice hesitates for a moment.

 

"You are here," it answers, "for two reasons. First, because you were chosen. Second, because you chose to be here. You were found to have the set of characteristics we need for our project, and were therefore given the opportunity to enter our mansion. You took that opportunity. Therefore, you are here. You have only reaffirmed our confidence in you with that question. Now, please prepare for round 2."

 

A gentle amber light flickers into existence. You're standing in an elegant marble-and-gold rotunda. On the floor is a compass rose, which makes naming your choices very easy. The rotunda branches off in four directions, which, conveniently, line up with the compass points.

 

You are facing north. Directly ahead of you is a grandiose marble staircase that spirals away, out of sight. Behind you is similar staircase, leading down. To the east lies a long, dark, hallway, and West of you is a large, ornately carved doorway. Which way will you go?



Written by Zodiac on 01 December 2007

West emptystar emptystar emptystar emptystar emptystar


You head for the door to the west, and try to open it. It's locked. You try harder, and it still won't open. You put the full weight of your body against the door, in an effort to force it open. "Stop that!" The Voice yells, sounding a bit hurt. Is The Voice actually The House? And have you hurt it? "Brute strength won't help you here, you big ape!"

 

With that remark, you begin rapidly expanding, as dark fur prickles out of your skin. Your swelling body rips through your clothing as your skull reshapes itself. When all is said and done, you find yourself to be a gorilla. Great. The voice speaks again: "Locked doors can be opened, obviously, with a key. The key to this door is hidden in one of the other passages leading from this rotunda."

 

You lurch back to the center of the rotunda, and the instant you touch the compass rose, you're human again. There was no transformation either, you just ARE. You look back at the western door, and find that your ripped clothes age gone. Instead, they're back on you, completely intact. There's an interesting discovery: the compass rose will revert you back to your original form--assuming you can find it again from wherever you are when you transform. With that in mind, and knowing that the key to the western door is in the north, south, or east...where will you go?



Written by Zodiac on 02 December 2007

North emptystar emptystar emptystar emptystar emptystar


Okay, this is at least something familiar. You have been playing enough adventure games on your iMac to know that you should make a map and explore the maze methodically.

 

Only you don't have anything to make a map with. Still, no excuse for not being methodical. You just tried west, so north is next. Up the stairs. Just your kind of luck.

 

As you reach the stairs and start ascending slowly (preserving your energy in case it's a long walk) you ponder what you know of the place. The voice said you had been chosen to come here, but back in the cafeteria you had a vague memory of coming here with your friend on a dare. Not that one excludes the other, of course. Someone obviously put a lot of work into this...

 

You have just come far enough for the rotunda to get out of sight when you bump into something unexpected.



Written by Won-Tolla on 02 December 2007

The Rock Creature emptystar emptystar emptystar emptystar emptystar


The thing you bump into appears to be a rather bulky human, except that he (you think it's a he) is made of stone. He was clumsily making his way down the stairs just as you were going up, so the two of you really had no choice but to bump into each other.

 

"Terribly sorry," says the creature, ever so politely. "I was just on my way down from a meeting regarding the--oh, but you wouldn't know about any of this, you're new. But, say, would you care to come with me? I'm on my way down to the rotunda, and then I'll be heading south from here, so if the north folks don't appeal to you--that is, if you're interested. Eh, that is, would you like to come with me or keep going on your own?"

 

Well, now that he's made that excellent case, will you follow Mr. Articulate, or keep going up?



Written by Zodiac on 18 January 2008

Keeping Going star star star star emptystar


You decline the offer, and decide to keep heading up the stairs.
And so you climb...and climb...and climb...and just when you come to the realization that your legs are killing you and perhaps you should have started with the long, flat, easy hallway...you come across a door. You go through it, and find yourself in a small, simply-furnished room. Directly across from you, on the far side of the room, is a slide. You have no idea how far the slide is or where it goes, because it's enclosed, and disappears into the wall a short distance from the start. Near the slide, standing by a side door, is an enormous anthropomorphic bird.

 

"Oh!" he calls out to you, "You're here for your first flight, right?" It isn't really a question, because he doesn't really expect an answer. "I know it seems scary right now, but don't worry, the slide does most of the work for you. Whenever you're ready, just get in there and have fun. Oh, but three things: never try to stop yourself once you get going in the slide. You probably won't be able to, and if you do succeed, we'll have to flush you out, and that's never fun. Second, you have to go on your belly, head first. Third, you'll have to get rid of those clothes. Don't worry, I'll be out of the room when you start, and by the time you finish you'll have enough coverage."

 

From the sound of things, the bird man thinks he's talking to someone who knows what they're doing, something you obviously don't. A million and one questions enter your mind at once, but only one leaves:

 

"Wait...I have to do this naked?"

 

"Oh, yes," the bird thing explains, "those uniforms they gave you at the end of round 1 are nice and all. And for most transformations, they just tear up and fall apart. But feathers won't rip through this stuff, they're too delicate. So if you try to leave your uniform on, you won't be able to fly. And not being able to fly in the realm of the Air Creatures, well...that's never fun." The Air Creature appears to sense your apprehension, and says, "if you're really not up to this, you can go back the way you came and try another direction. There's no pressure, really, take your time deciding. If you've got any questions, I'll be in the break room. Oh, but be careful, it's not really designed for humans."

 

And on that note, he leaves you alone with the slide. If you want to fly, apparently you have go go through it naked and head first. So...are you up to this?

 




Written by Zodiac on 18 January 2008

Give Up star star star halfstar emptystar


You decide that perhaps flying isn't worth all the trouble. Your legs still hurt, though, but that doesn't stop you from stumbling back to the Rotunda. Once you touch the compass rose, of course, everything is fine again, and you feel like you can conquer anything! (Except, of course, the West door, which is locked, and the staircase to the north, which has a creepy challenge at the top). So, bold adventurer, which way now, South or East?



Written by Zodiac on 18 January 2008


East
South
North

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