There are many points in the mansion where you will change forms.
The more nights you spend in a form the more your behavior will reflect that form (also the longer you stay at a time the quicker your behaviour changes).
If you change forms your behavior will go to the current state of that form for you.
(e.g you are a tiger for 10 nights , become a dolphin for another 10 and become a tiger again. The tiger form behavior is still the same as is was when you become a dolphin)
You can only spend 30 consecutive nights or 90 total in a form before your behavior is totally that form's behavior.
Also after 300 nights in the mansion, you will become the form that you have spent the most of the last 300 days in (apart from the one you entered in) in its current state.
If any of the 3 previous situations (30 consecutive or 90 in one form or 300 nights total) occur you will then be teleported out of the mansion.
You may also leave at any time through any exit, except the one you entered in. You will leave the mansion in whatever your current state of mind and body is.
If you leave the mansion by any means you may not come back for 5 years.
To start you off you will receive a transformation into a...
Written by Catprog on 04 July 2004
You watch in a mirror as fur ripples down your body replacing your clothes.
Soon you are a full tiger
Written by on 04 July 2004
Desperate now, knowing this is not a game, you run around the mansion foyer, urgently trying to come up with some sort of plan. It's a race against time; they've got your behavior now and it's slowly going to change until there's nothing of *you* left!
An unusual odor catches your attention; something like vinegar. Lifting up one of the marble plates in the entrance hall, you find a shiny red button. Well, it's always a good idea to press those! You do so, and the floor falls from beneath you.
You slide on a metal... slide for some moments before crashing at the bottom. You find yourself in a laboratory with hundreds of crystal phials scattered hither and yon on tables. There are no exits; a sign states that one will open... when you quaff one of the potions.
This is good! If you change to something else immediately, you can pause the behavior modifications! Surely you must choose one of the multicolored phials!
Written by Mr.Peaches on 13 January 2007
On one of the tables you find a spiral horn. The moment you get near it, it jumps and attaches itself to your forehead as if it was magnetized.
Then you feel a sharp pain as it screws itself into your head joining to your skull.
Thankfully once it has done this, the door opens and the light from your new glowing horn allows you to see the hallway beyond.
Written by catprog on 10 December 2018
The end (for now)