Leave
And that's when you know. When you realise.
Whatever your place in this world might be, whether brief or lengthy, it can't be here.
This place might be the best spot in the world to learn and study and grow accustomed to how things work here. How magic intersects daily life and vice versa. But... it's not worth it.
Not worth the pain it would cause. Not to you, but to Lira.
You have to leave.
And you do.
By the end of the week, you find yourself packed and ready to leave.
To explore.
To seek meaning, purpose, and perhaps another costume. Another body. Another world.
You haven't seen much of Lira since your realisation of what you are... or were... to her. You've both avoided one another, probably for the best. But now, as you stand with a rucksack over your robed shoulders and a map of the city floating in front of you, conjured into being by your rapidly developing skills at wielding the innate magic of this world, she stands beside you.
She takes one of your hands into hers, and turns to face you as you do the same.
“Y-you... you don't have to go.”
Written by Jeeves on 23 September 2017