In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Air Creatures
You find yourself in what appears to be a glass room suspended high in the sky.
The stairs are blocked by a force field.
You realise you have to go through one of the three sky blue doors numbed 1,2 & 3.
What door do you want?
Written by Catprog on 11 February 2004
Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Air
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Female Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them female, all of them are myth air creatures.
Written by Catprog on 26 February 2004
Wings and Hooves 'N Stuff
The room is painted with a rocky, craggy path seemingly leading off around a corner of dark and jagged stone, but it is an illusion; you touch the wall with your hands when you try to follow. It's cold, here; snow falls from the very ceiling; not flakes of ice that a man-made machine would spit out, but crystalline flakes. Suddenly, it occurs to you that this whole insane scenario might be far more real than it seemed when you arrived.
Re-viewing the little golden female symbol above the door, you scowl. Who cares that much about gender, other than fetishists? Then you think, maybe this place was *built* by fetishists, and you shudder in dread.
You pick up the costumes and riffle through the pieces. Which one? Why? And did they really mean you'd have to be a girl? Ugh... Finally, you opt for a silky white fursuit with a pair of stuffed, gold spray-painted wings on the back.
You zip up the cold zipper. The suit comes up to your neck, so from the neck up you're human- GREAT SCOT! The suit latches to your flesh and squeezes! Your hooves pop out and clatter upon the ground as your new hairy tail follows suit, swatting snow out of the air like sub-zero flies! Heat on your neck marks the crawling advance of the suit as your ears stiffen and migrate, and your face cracks and snaps out into a wide-nostriled mare's!
"REE-HEE-HEE-HEE-HEE!" You whinny! Wings erupt from your back like violent petals. In the snow, you shake your flanks off as the world goes slowly white...
The white clears, revealing an idyllic meadow leading to a green mountainside. Up on a hill some five miles hence, a Greek-style temple is perched. So, what... is this Ancient Greece?
Modern Greece? Fictional Greece? Is it Greece at all? Staggering around on your two hooves, flexing your "hands" idly, you realize that in this hodgepodge of madness you've landed in, you'll have to make a strong decision to make heads or hooves of it.
Written by Mr.Peaches on 31 May 2007
Did anyone see that..?
You stumble anxiously to a dark alley between short-standing buildings, in what seems like a busy market. Hopefully no one saw you, you need time to understand just what happened, before anyone else decides that for you. Nothing like an antique witchhunt to ruin a day...
You look around nervously, steadying yourself on your hooves, flexing them with greater and greater familiarity, finding yourself more comfortable with this new form than you'd have guessed... Sleek, sharp, and your build, well, let's say you'd have given a pretty penny to have. Still probably would now if it didn't come with such a price as you're paying now.
You see the local temple in the distance, but such a public place will probably have you discovered in no time. Further into the markets, you think you can make out water. A port? At least maybe there, amongst cargo and vast yards, you could find a place to hide. Maybe even find others the world who've come into the same fate as you.
For now, you wait until no prying eyes are upon your alley to grab a tunic and toga from a trader's display. If the hooves and fur aren't enough, being without a thread on your back is awkwards...
Written by Craven on 29 May 2010