In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Air Creatures
You find yourself in what appears to be a glass room suspended high in the sky.
The stairs are blocked by a force field.
You realise you have to go through one of the three sky blue doors numbed 1,2 & 3.
What door do you want?
Written by Catprog on 11 February 2004
Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Air
Type: Myth
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Female Myth Air
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them female, all of them are myth air creatures.
Written by Catprog on 26 February 2004
Dragoness
You grab a Dragoness costume.
All of a sudden every other costume disappears.
As there is nothing else to do you put on the costume that you grabbed.
The changes start almost immediately as a mirror appears for you to watch the transformation.
The first thing to happen is your torso bonds to the scales and you can suddenly feel your wings. With a sense of amazement you try them out and hover slightly.
The next thing is your lower body. You watch as your groin becomes flat. You feel the changes going on inside of you making you a she.
Meanwhile the rest of your body has changed. You have a long tail and your head has changed. You are now a humanoid dragoness of approximately human proportions.
First though what type of dragon are you?
Written by catprog on 29 September 2005
Gold Dragoness
You look yourself over. Your golden scales glitter in the sun.
Then you look around your surroundings.
Written by catprog on 13 May 2008
Skyship
You look around where you have ended up. The 1st thing you notice is the ships deck you have landed on. Then you notice the cloud bank it is flying towards. You look over the railing to see only clouds underneath.
Written by catprog on 13 May 2008
On Top of the World
You stare at the clouds for a moment, dazed by the sudden changes that brought you here. It takes a moment for your mind to catch up. A lot has happened in the last few minutes.
First of all, you're on a ship floating in the sky. That's not somewhere you end up every day. What is this place? Where are you going? How, exactly, does a floating ship work? Is there anyone else on board? Anything past the clouds?
Second of all, you're female. That's certainly not something you ever expected to happen. Relatively speaking, it's not as big a change as it could have been - you're familiar with humans, but you don't know what differences there are between male and female dragons. Maybe you'll get a chance to find out eventually.
That brings you to the biggest change: you're a dragon. <span class="female">Second, and possibly even more surprising, you're a dragon. </span>Golden and scaly, with wings and a tail and possibly the ability to breathe fire. (You try, but all that comes out is a coughing noise. Maybe it takes practice.) The wings are what excite you the most. You can't even count how many times you've dreamed of being able to fly, and now you can - in fact, you already have, if you count that short hover back in the costume room. You try it again. Sure enough, it takes only the slightest flap of your new wings to lift you off the deck of the ship. The wood clicks against your claws as you come back down. Your tail starts swishing back and forth in excitement, and you laugh out loud when you notice it.
You have a ship sailing through the clouds. You have wings, and the whole sky in which to use them. Which will it be, then - explore the ship, or try some real flying?
Written by Chrysalis on 22 November 2008
Sailing on Air
The ship is smaller than you thought at first, or perhaps you've grown larger since you arrived. It's hard to tell without anything else for comparison. Either way, it looks like the ship could only hold maybe a dozen dragons your size. <br>
No one else seems to be on it, though. The wheel stands loose and unmanned. It spins and creaks softly in the breeze. If the ship has a destination, hidden somewhere in the clouds, no one's steering you there but the wind. <br>
Looking up, you see the sails - three wide sweeps of white cloth, billowing above the ship like parachutes. You can't tell what's keeping the ship in the air. The wind is blowing from behind the ship, not up, and it's obvious from the clouds that you're not falling, but the sails are stretched taut above the ship by something. Webs of thick rope connect them to iron rings around the edges of the hull. On the front of the ship is a small mast with another sail, this one blowing straight ahead instead of up. You assume it's for propulsion, since the overhead sails seem to be doing something entirely different. <br>
You fly up to take a look at the overhead sails, marveling at how easy it is. You barely have to think to lift yourself into the air. It's easier than swimming. The sails are heavy canvas, stretched tight enough that you can sit on top of them. It feels like sitting on a cloud. The ship is hidden by the billowing canvas, so all you can see are the clouds around you. The wind rustles through your wings. In the quiet and the warm sunshine, you start to fall asleep... <br>
You'll have time to sleep later, though. You still haven't finished exploring. <br>
There's not much below the deck; the ship is fairly small, and the few rooms are built to fit your size. There are four cabins with hammocks barely large enough to lie down in. A tiny kitchen (no, you correct yourself, a tiny galley) holds a small stove and cupboards full of dried things you can't identify, though they smell good. There's a cramped hold with nothing in it except a few boxes. That's all.
Written by Chrysalis on 07 July 2009
Sleep and see what the morning brings
You wait but you see nothing but the clouds and then the sun sinking below them. The stars come out and you spend an hour on top of the sail admiring the shear number of them before retiring to a hammock.
You are then awaken by a beam of sunlight striking you in the morning. You go out to the deck and see a waterfall that the ship is climbing up. You stick your head through and see a column of water going up surrounded by a ring of the waterfall.
After a hour (you estimate) you have reached the top but the ship keeps travelling up until you get a view of city surrounded by water. Your ship then starts descending.
As you start descending you notice many ships tied to docks. You also notice many humans and dragons.
You go back to your cabin and find one with a wardrobe.
Unfortunately for you there are not many and they all appear feminine.
Written by catprog on 22 May 2010
A bow in hair and off we go
Whoever this wardrobe belonged to, they had expensive tastes, lived beyond their means, or had well-off friends they borrowed from. Ranging from long gowns to tight-fitting elegant dresses, any of the pieces would easily fetch a fortune. You hesitate for a moment, not exactly being of a mind to think of such things, then hold a few to your leathery form, trying to visualise what each could do for you.
Picking a more practical and less gaudy black dress, open to the back right to your tail and somewhat flattering of your new-found chest, you awkwardly ease yourself into it, hoping against hope that your guess that the simple underwear you sport under it will be no tell of your unfamiliarity with your new form's needs. Draped in the light, soft fabric, you look around for anything else of value you could use to fit the nearly comedic role you find yourself in.
Tucked safely to the back of the dresser, you find a small wooden box, a few silver jewels sitting in the felt within it. Picking the best after a few missed attempts at judging your size, you place a few extra in your brassiere. No matter where you were, you're dedicated not to end up on its streets without a dime, and these should yield a fair coin should you need it.
Leaving the treasure trove behind, you return to the bridge, taking a deep breath as the last few minutes of open water run out.
Written by Craven on 28 May 2010