In a room
The sign reads
"Welcome all new travellers.
To continue you must go through a series of doors.
After going through you will pick a costume. You will then become a half- human and half that creature.
After a week(100 mins a hour,20 hrs a day,10 days a week) has passed you may morph and get another costume. To start of with you will only be able to become 40% human to 60% human.
If you put on a costume you will then become that creature, be teleported to it's home town and have to wait a week before being able to morph.
After 50 costumes you may change into one of your other costumes and become 30% to 70% human. When changing costumes you must wait at least an hour before you can change costumes again.
100 different species/gender costumes allows you to gender-morph and become 20% to 80% human
200 different species costumes allows you to combine costumes and become 10% to 90% human
400 different species costumes allows you to return to your world with no more morphing
And 800 different species costumes makes a polymorph and allows you to morph outside of this world.
Also if you have a costume like a centaur then the human part will always be human and is counted towards the human percentage.
Any gender/species transformation magic of yours can only change your gender(if you have at least 100 costumes) and the animal part to a different animal.
When you change into a different costume (that you already have) you may teleport to that species home town but you will have the week penalty where you have no costume changes.
If you die while wearing a costume you will be reborn at the local inn (or appropriate location ). If you have more then 100 costumes you will lose the costume you had when you died and go to an appropriate place for your next costume.
If you fail to make it out in 100 years(100 weeks in a year) one of your possible forms will be chosen and you will be permanently stuck in that form(apart from magic) until you die. Also there will be no possibility of going back to your world.
Also, one final note: should you take a female form and become pregnant, you won't be able to change your gender until the child is born, though the other aspects of your form may change (the child will change to match.) That is all, and good luck!
You realise that you have to do what the sign said to do and go through the doors and grab a costume.
Alternatively you could use the key system to determine the room
Written by Catprog on 11 February 2004
Normal Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are two more doors however and both of them have a sign on them saying
Costume room for
Element: Land
Type: Normal
Gender: ????
So which door do you want
Written by Catprog on 26 February 2004
Male Normal Land
You go through the door.
All of a sudden it slams shut and with no handle on this side it appears that you are stuck.
There are five costumes in this room, all of them male, all of them are normal land creatures.
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Written by Catprog on 26 February 2004
Fox taur
You are curious about the pile of fox suit, which at first looks just like any regular fur coat to you. But upon closer inspection, you realize that it actually has two other sleeves and a pair pantsuit attached to the rest of it, which you’ve never heard off before.
Curiously, you decide to put it on, not suspecting a thing, before you are suddenly transported into a different world, now having the suit cling to your body just like a second skin. When you try to take it off, you find out the hard way that your hands have suddenly turn into paws, much to your shock.
You inspect your new appearance in a panic, finding out that you now have six paws in total, two act as your regular hands, but you now have four legs, two at the front and two at the back, somewhat like a horse. You even have a tail now, which you can wiggle at will through your tailbone. The revelation freaks you out, especially when finding out that you have a snout and furry eartips on your head now, though you have no idea which is worse compared to the six new paws.
The change is so drastic from your original self. But at least you are still clothed in your regular clothes over the fursuit, you figure in slight relief — not embarrassingly bare naked.
Then you quickly find yourself standing in a darken alley, which exit leads to a completely different environment, which you discover appears to lead you right to the heart of a town full of lively shops and medieval taverns.
Still scared and shock by the changes, you step out of the alley, where you are immediately greeted by the sight of many intelligent beings such as the one you just turned into, furry creatures in all kinds of mammal species, walking and talking boastfully through the busy crowd, surprisingly functioning like any other people despite their appearance.
Written by Stella Purple on 06 July 2018
Accept new self
You decide to venture through the town, socializing and exchanging initial information with the local shop owners and passing by townspeople, while still hiding your real identity as a person from the modern world. You doubt that anyone would believe that you are actually from where you say you are anyway.
You visit the local tavern, where they inform you how things work around this town, seeing that they think you’re a foreigner. You don’t bother to correct their conclusion.
Based on their advice, you venture to the Adventurer Guild and try to sign up as a member, but they take member fees which you certainly don’t have at the moment, and you doubt that they can accept the kind of currency you carry at the moment, so instead you decide to try foraging around the town’s border, just outside the gate, in hope to collect some valuable goods, enough to let you join and pay for the membership fee. After all, if you want to survive living in this new world, you have to make a living for yourself, and this profession seems to be the popular choice.
Written by Stella Purple on 16 July 2018
Self-Discovery
You’ve gathered a bunch of wild plants, such as maroon mushrooms, carrots root that you dig out the ground, and a bunch of flowers. You bring all of them back to the Adventure Guild so that you can exchange them with some coins and pay the membership fees, which you easily obtained this time.
Now that you are a member, there are some tools and equipment that you can purchase from the Guild, but you do not have that much coin and they all have some pricy tags. You decide that you will have better luck accumulating more foraged items, but your stamina is low right now, and you need to replenish it with some food and rest.
Since you now have the coins to purchase some meals, you drop by the tavern once more and spend some money on food. The tavern owner recognizes you, and even give you a bonus bread to go with the meal. You receive it gratefully, especially since you don’t have much as a starter. You share your story to the tavern owner about how your day goes, eliciting some panic when she realizes that you have ventured out of the town’s gate without carrying any tools or weapons along.
Her cousin has some old tools left in her basement, which they no longer use for. She decides to give them to you, since she has no use of it and they are just collecting dust downstairs. “Besides, it helps me free up some space for storage as well,” she says when you try to refuse. You can’t be asking for too much from her, not wanting to impose so much.
You end up receiving their old stuff; a rumpled messenger bag, a pair of dusty old boots and gloves, a small rusty scythe to pick grass off, as well as some other tools such as pickaxe and axe. They are old, but they’ll have some uses, especially since you’re just starting out and will need a lot of benefits from these type of tools. But the day is getting dark outside, so you spend some coins to get a room to sleep for the night
Written by Stella Purple on 19 July 2018